_DADIU 2023_

“Once Upon A Conquest” is a bedtime story about The Overlord's past being told to his grandchildren. While the story is told the player brings destruction and death to the light hearted kingdom. 

ROLES


Game & Level Designer


SoMe Manager




DATE


Sep-Dec 2023



I was primarily responsible for the game’s level design, focusing heavily on iteration and gameplay flow throughout development. My process began with rough layout exploration and evolved through continuous playtesting, where I adjusted pacing, combat spaces, destructible elements, and player navigation based on feedback from both the team and external testers.


A large part of my work involved balancing challenge and readability while ensuring the environments remained visually engaging and supported the core gameplay mechanics. I worked closely with QA during development, identifying bugs, solving gameplay issues, and using player feedback to refine the levels and improve the overall experience.


Alongside level design, I also managed the project’s social media presence through Instagram, where I documented development progress, iterations, and milestones. This became a valuable way to reflect on our creative process, track the evolution of the project, and maintain team motivation throughout production.

Attic Barrels Interactive

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